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SMW Central - Your primary Super Mario World hacking resource
SMW Central is a site dedicated to Super Mario World hacking. Our goal is to help the SMW hacking community by organizing what we know about this game's inner workings, as well as providing tools, free graphics, and hosting both demos and completed hacks.
Custom Powerups readme - SMW Central
Super Leaf (Super Mario Bros. 3) Description Another iconic powerup is included here! The Super Leaf from Super Mario Bros. 3 is fully functional. The powerup lets Mario to fly for a short period of time, it also gives him a more accurate Tail attack and animation.
Super Mario Bros. 3 Hex Boundary for Super NES - SMW Central
Super Mario Bros. 3 for Super NES. Hex boundary. By Insectduel. This is the chaotic place to find all SMB3 stuff and more supportive from the NES version of the game. Contents. If you need to locate anything in particular please use Ctrl+F. There are 87 full pages in a document. 1] Level and Sprite Data. 2] Hex Digit Boundary. 3] Map Pointers
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media.smwcentral.net
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Your primary Super Mario World hacking resource - SMW Central
SMW Central is a site dedicated to Super Mario World hacking. Our goal is to help the SMW hacking community by organizing what we know about this game's inner workings, as well as providing tools, free graphics, and hosting both demos and completed hacks.
media.smwcentral.net
Super Mario World: Bowser's Cataclysmic Trap - Choconilla goodness!-- Posted by: Gamma V Votes: 2 The last you'll hear of Pokey's Adventure (8.5 new levels inside!)-- Posted by: WhiteYoshiEgg Votes: 2 Super Mario Logic Beta Test-- Posted by: Final Theory Votes: 1 Justice for Mario Demo #1.01-- Posted by: Centipede Votes: 1
Custom Powerups readme
Fixed the mushroom graphics for the bubble sprite and fishin' lakitu. Implemented !slide_flag and !ducking_flag. Extra tile is now properly displayed in the overworld. Made dynamic the 1-up mushroom spawned by 1-up checkpoints. Frog Mario now slides automatically on slopes if the player isn't pressing Left or Right. Frog Mario no longer ducks ...
Level Menu : Edit Level ExAnimated Frames - SMW Central
For reference, the original game's animated tiles start at 0x7D00, the extended animated tile area starts at 0xAD00, and Mario's graphics start at 0x2000. If using the "alternate ExGFX" file option, the 4 digit offset portion is simply the offset of the data in the file when viewed in a hex editor.
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SMW Central
The original Super Mario World graphics seemed to fit nicely, but the shining golden castle tiles felt a odd.
CPS - SMW Central
Base file: Patch file: