
Expression-style speech | Adventure Game Studio
Expression-style speech by ~}Shade{~. Module to customize sierra-style (portrait) speech view, with changing expressions. // Main script for module 'expression-speech-style' V0.3 int …
Character functions and properties - GitHub Pages
Tells the character to move to (X,Y) directly, after it has finished its current move. This function allows you to queue up a series of moves for the character to make, if you want them to take a …
How to make a character for AGS | Adventure Game Studio
6 days ago · I thought this thread might help newbies to get started making characters for use in an AGS game. I am also a relative newbie, so I am hoping the resident experts will chime in …
[SOLVED] Setting Speech Font for a particular Character?
Oct 17, 2024 · If you have a custom say for all your characters, you throw an if clause there in your custom say to check if it's the character specific and then use the character specific font. …
Character portraits: Expressions | Adventure Creator
At the bottom of your character's Player or NPC Inspector, check Use expressions?, and create two new expressions: Happy and Sad. Supply a new portrait graphic for each - hopefully better …
Feature: Characters - adventuregamestudio.github.io
Characters are meant to represent personalities in your game. But they might as well be used for other purposes, such as a replacement for Room Objects when you need them to do more …
Character Editor - GitHub Pages
Character Editor On the Explore Project panel, you can expand the Characters node to show the characters which are defined in your game. Right clicking on the "Characters" node itself …
Adventure Creator: AC.Expression Class Reference
A data container for a facial expression that a character (see: Char) can make. Expressions can involve using a different portrait graphic in MenuGraphic elements, or have their ID numbers …
Dialog script - Adventure Game Studio
To display some speech, you begin the line with the character's SCRIPT NAME (not full name), followed by a colon, then a space, and then what you want them to say. For example, if my …
Change player character's expression during an npc's dialogue …
Mar 21, 2021 · Provided you've defined expressions in your Character's Inspector, you can use the [expression:Name] token in your speech to change their expression as they speak - see …
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