David Brevik, creator of Diablo, reveals insights into early Diablo 3 concepts, including its ambitious MMO-inspired design ...
Diablo creator David Brevik explains his original version of Diablo 3 which was very similar to the current Diablo 4.
Brevik was also a project and design lead on Diablo II, and says that in that game, progression was "great" because it takes longer for the player to level up, and because slower progression makes it ...
Diablo creator David Brevik has shared his distaste for some aspects in current ARPGs, and said that when the journey ...
According to Brevik, the pace of Diablo 2 is “great” because it takes the player longer to level up, arguing that slower progression makes it more satisfying when you reach that point, and that too ...
Speaking to VideoGamer, Blizzard co-founder and Diablo programmer/designer David Brevik expressed a dim view of the current state of Diablo-like ARPGs, arguing that inflated enemy numbers and a deluge ...
Diablo creator David Brevik criticizes modern ARPGs for their pacing, saying slower progression leads to more significant ...
Steam rolling through hordes of enemies makes for a much worse experience in the long run, according to series creator David ...
Diablo co-creator David Brevik has some choice words about new action-RPGs and MMOs that have moved away from the grind of earlier games.
Diablo creator and industry veteran David Brevik explains the issue with the rapid progression of ARPG characters in modern ...
With the announcement that the great David Lynch died on January 16, the world hasn’t just lost one of its greatest filmmakers: It’s lost one of its greatest artists, period. The work of a ...