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Hosted on MSNSwedish video game maker wants industry to stop chasing moneySwedish video game maker wants industry to stop chasing money Swedish-Lebanese filmmaker-turned-game-developer Josef Fares is on a mission to put storytelling first in video games, slamming ...
I think the Sims has really echoed throughout the entire industry and every studio tries to chase what the Sims has done’ ...
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Hosted on MSNThe Best PC Games Of All TimePC gaming has been a massive niche for decades, so we've ranked the 15 best pc games of all time in terms of gameplay, ...
For the seventh straight year, the Chiefs are in the AFC championship game. For the sixth time in that span, the game will be hosted by Kansas City in what might as well be known as the "Arrowhead ...
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Will Wright says the original Sims AI was actually too good: 'Almost anything the player did was worse than the Sims running on autopilot'As part of the 25th anniversary of The Sims, the New York Times spoke to the original game's lead designer Will Wright, who gave some insight into how its AI was programmed. Part of the inspiration ...
Back in the 1990s, when creator Will Wright pitched the game to his bosses, they weren't convinced by his idea of a "virtual dollhouse". A so-called life simulator where players design their own ...
As the virtual dollhouse turns 25, the game designer Will Wright explains how The Sims was a sandbox for the American dream.
The Sims franchise turns 25 this week, which is a huge milestone in and of itself, but did you know just how many Sims games ...
At a time when the success of a modern video game is measured in metrics like “cumulative engagement time” (number of players playing at the same time), acquisition of new players and “intensity of ...
Much of this focus is also present in what is now called the “cosy game” genre. These are games that focus not on conflict or challenges, but rather on creativity, exploration and personal expression.
The game harks back to what game studies researcher Jesper Juul described, in his foundational book Half-Real (2005), as the “primordial game structure”. This is a game in which the player doesn’t ...
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