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In lesser hands, Spore could be a stunning concept that turns out to be unplayable in reality. But like the Eameses' work, Wright's games have always been characterized by an elegant simplicity.
On September 7, Electronic Arts will release its long-awaited and much-anticipated Spore. For many, this will be the biggest video game event of the year, and possibly even the last several years.
For such a big game, you'd have thought Spore would release on every platform under the sun. But it didn't. Just PC, Mac, DS and iPhone. Here, Will Wright explains why.
In that sense, the user-generated content makes every Spore game into a unique toy galaxy, Wright said. To keep Spore interest high, EA is taking the assets and plans to build new Spore experiences.
Many of the components of Will Wright's highly anticipated evolution game started out as small concept projects that are now available to the public. Daniel Terdiman Sept. 5, 2008 4:00 a.m. PT 7 ...
In fact, with all the real-life evolutionary science that went into the making of the game, I feel like I've actually learned a few things during my time in Spore's universe. Here are 10 of them.
E3 2005 is under way and we made absolutely sure we took the opportunity to visit with Maxis' Will Wright to get an up-close demonstration of Spore, an all-new game that will let you evolve from ...
I kinda feel bad for Will. He couldn’t possibly have intended for Spore to be so crippled, but ultimately he couldn’t/can’t stop EA from doing what it does best (ruining perfectly good games).
Will Wright has said he's not offended by all the penis monsters people have chosen to make with the Spore Creature Creator - adding that in fact, some of them are rather impressive. "When you ...
Will Wright, creator of SimCity, the Sims and forthcoming open-ended evolution game Spore, gave the inaugural annual BAFTA Video Games lecture at an event in London last night. Following on from ...
When Will Wright was developing Spore, his much acclaimed computer game, he interviewed several life scientists. He asked them how nature had actually done what he was attempting to simulate in ...