As the virtual dollhouse turns 25, the game designer Will Wright explains how The Sims was a sandbox for the American dream.
Much of this focus is also present in what is now called the “cosy game” genre. These are games that focus not on conflict or challenges, but rather on creativity, exploration and personal expression.
As part of the 25th anniversary of The Sims, the New York Times spoke to the original game's lead designer Will Wright, who ...
building on the formula introduced by Sims creator Will Wright all those years ago. For 25 years, The Sims has proven that games can be different. They don't need conflict, challenge or even ...
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How The Sims' endless customization fostered one of gaming's most diverse player communitiesCreated by one of the industry's few auteur game-designers, Will Wright, The Sims 1 was released on the cusp of the ...
Whether it be the original Makin' Magic or the newer Island Life, these are the best Sims expansion packs to play according to a veteran.
One of the most interesting elements of almost any fantasy work is its language. While it is true that many video games and ...
Will Wright kindly requests that admirers stop ... But what is better shorthand to describe the man who created The Sims? The influential video game allowed players to act like gods themselves ...
The audience for the trailblazing life simulation game has stuck around through new editions, expansion packs and designs to ...
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