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If you were developing a Unity Engine game on Monday, you did so with the general understanding that you wouldn't be charged additional royalties or fees beyond your subscription to the Unity ...
Unity's website states that developers using Unity won't be charged an install fee until their game makes at least $200,000 in revenue and surpasses 200,000 installations.
Try to guess the video game: In the input field, type a question that could be answered "yes" or "no". You can ask up to 20 questions before the game is over.
Of course, defunkt’s project was undoubtedly already in the works before Unity put its foot in its mouth. Earlier this year, Chris Wanstrath founded the Null Games publishing label through GitHub.
EU game devs ask regulators to look at Unity’s “anti-competitive” bundling Company's power is a "market failure" with "significant vendor lock risk" for devs.
Those using Unity Personal and Unity Plus will be charged once the game has generated $200,000 or more in annual revenue and have been installed at least 200,000 times since its launch.
The ‘Unity Runtime Fee’ will come into effect on January 1, 2024, and will impact games which have passed certain thresholds. For anyone using Unity Personal or Unity Plus, their game must ...
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