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SOMA was never terrifying because of its monsters, they were more like angry groundskeepers than nightmare abominations out for blood like in other horror games.
When SOMA was first released on PC back in September 2015, Frictional received a lot of feedback from players saying the monsters made the game too stressful or frustrating to endure.
Amnesia developer Frictional Games' superb existential sea horror SOMA is coming to Xbox One on December 1st, and it'll include a new monster-free 'Safe Mode'. Safe Mode, in Frictional's words ...
Undersea spookfest SOMA is one of the most loved horror games in recent memory, but there’s always been one big complaint: the monsters. Not that they’re too scary, but that they detract from ...
I’ve always wanted to return to SOMA, just to revisit that world, but the stress of having to sneak around the monsters again really put me off.
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Catch a teasing glimpse of SOMA's monsters New trailer for aquatic horror from the creators of Amnesia.
Want to experience the story of SOMA without dealing with the terrifying monster encounters? Now you can with an official "Safe" mode. Here's how it works.
SOMA creative director Thomas Grip took to the PlayStation Blog today to expand on the story that underlies eerie trailer that Frictional Games released today. SOMA, he wrote, is a “sci-fi ...
SOMA tackles some big questions but does so with plenty of intelligence and some effective scares.
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