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For this Quake 2 version, the AI was trained using lots of recorded gameplay from the original game.This footage helped the AI learn how the game works, how levels are built, and what the graphics ...
It may resemble Quake 2, but the visuals (and enemies in particular) are blurry, the controls lag, and the frame-by-frame gameplay is enough to give you a headache.
While WHAM-1.6B required seven years of gameplay data for training, developers only taught WHAMM on one week of curated Quake II gameplay.
Quake II is being remastered with a new version available for PC, PS5, Xbox Series X and S, Nintendo Switch, Xbox One, and PS4. It’s available right now.
Quake II is the latest classic first-person shooter to be remastered by Night Dive Studios, and the company did a bang-up job on the title, subtly improving the lighting, assets, and gameplay in ...
Earlier this year, Microsoft unveiled a similar AI model, called Muse, and that model's first mainstream experience is now here: The company is offering an experimental version of Quake II, a game ...
Quake II PSX had much less intelligent AI, several bugs that greatly affected gameplay (such as difficulties being assigned wrong for certain levels, causing more monsters to spawn on Easy instead ...
But while id strived to instil Quake II with the key tenants of Quake’s core gameplay, rather than reworking the sequel as a dark fantasy it decided to retain the project’s decidedly sci-fi ...
Source code for Quake II's 2023 rerelease is now available for all. The classic gameplay brings modern updates and is as modder friendly as Doom. The code is GPL-licensed and on Github now.
Three engineers at Google have created a port of Quake II to HTML5. ... And gameplay is reportedly no slouch, either — developer Ray Cromwell reports getting up to 60 fps on Linux.
Quake II just received a more extensive revision to its graphics, AI, multiplayer, and accessibility features. Those who own it on digital PC storefronts receive the update as a free patch.
Conclusion. Quake II excels at providing a fast-paced first-person shooter experience on N64, and one which feels quite different from system stalwarts GoldenEye 007 and Perfect Dark.
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