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While the Oculus Touch controller is largely designed to tell the computer where a user’s hands are, the controller also has an idea of what a user’s fingers are doing. New documentation adds ...
Oculus Touch controller review: Let your fingers do the grabbing Months after Rift’s launch, Oculus’ hand-tracking solution is worth the wait. Kyle Orland – Dec 5, 2016 10:00 am | 39 ...
However, the left-hand controller is home to the Y, X and Menu buttons while the right controller has the A, B and Oculus button, which takes you to the Universal Settings page. MORE: Best VR Headsets ...
Oculus Touch works with the following elements. These are the essentials for this controller setup: • Two controllers, one for each hand. • Mirror images of each other, like your hands.
Oculus’ latest Software Developer Kit (SDK) has just been released, and adds support and documentation for a brand new ‘Enter’ button on the left controller not yet seen in the wild. The ...
At the public library I work at I've got a customer with symbrachydactyly on his left hand. He can't use the Oculus Touch controller at all - can't grip it, and can't actuate any of the buttons.
The funky-looking Oculus Touch controller is designed to actually map your hands into virtual reality. While you're holding the paddles, you can actually wave your hands in front of your face and ...
The Oculus Touch controllers add motion controls to the Rift VR headset. Unless you own an Oculus Rift, HTC Vive or PlayStation VR, you have probably written off virtual reality as the great non ...
Now, at E3 2015, Oculus has finally shown what it’s been cooking up for VR control: the Oculus Touch. I’ve spent 10 minutes using the Touch controllers to throw virtual blocks, fire virtual ...
Overall, Oculus said it thinks delaying the Touch controller will lead to an "even better product." Oculus stressed that that Rift headset itself remains on schedule to launch in Q1 2016 (January ...
The latest edition of Oculus Touch Tuesdays talks with Crytek's Niels Stoelinga about adding Touch support in The Climb. Topics include player fatigue.
Oculus Touch should not be an optional add-on. That’s really the moral of this whole article. Ever since I went hands-on with Oculus’s motion-tracked controllers, I’ve been preoccupied by ...