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Need for Speed: World was the epitome of a pay-to-win MMO. First released in 2010, its progression beyond the first few levels was gated by a mandatory initial fee before you got to even shadier ...
Q&A: EA VP Keith Munro explains 15-year-old racing series' long and winding road to sales mega-milestone; latest installment posts decent Sept. showing in US; Need for Speed World Online due Q4 2010.
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