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The part 4 of this article series looked at the operation of the 3T and 5T charge-transfer pixels in some detail. The characteristics of the pixel were examined during reset and charge integration. We ...
Digital camera design, part 5: Basic noise considerations for CMOS image sensors . Related articles: Image sensor defects can ruin an image; Modern ADCs improve CMOS image sensors; Challenges for ...
Level design is all about the integration of gameplay, art, and narrative. When the Project: Snowblind development team started creating levels for the game, we had three main goals for the level ...
Despite the strong tonal shift to being full-blown survival horror, Ravenholm still feels like a Half-Life 2 level. That’s all due to the Valve way of designing levels.
Level design really is an art, and it’s hard work too. My tiny, basic 15-minute level, created with easy-to-use tools, took me several evenings to complete.
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