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Hidetaka Miyazaki once claimed he would not prefer to adapt political drama into video games, yet it became the very pillar ...
Hidetaka Miyazaki shares The Duskbloods worries of some Elden Ring and Dark Souls fans: "I personally am not much of a PvP person, and I wanted to make something that's satisfying even for players ...
I n a ten-year-old interview with the Guardian, Elden Ring director and creator Hidetaka Miyazaki credited the early-2000s PlayStation 2 game Ico as having an incredible impact on his life ...
The post Hidetaka Miyazaki Reveals The First Details About The Duskbloods appeared first on Fextralife. The Duskbloods was one of the biggest surprises from the Nintendo Switch 2 presentation last ...
How Hidetaka Miyazaki Made ‘Elden Ring: Shadow of the Erdtree,’ His Biggest Expansion Yet. The FromSoftware president on the company's newest release — and what he's excited for next .
Miyazaki directed various games before Dark Souls, including Armored Core 4 & its sequel. Déraciné was a unique PSVR experience devoid of combat, showcasing FromSoftware's versatility. Elden ...
Nintendo posted a three-part interview series with The Duskbloods director Hidetaka Miyazaki, going over what The Duskbloods is, and how it's different from other FromSoftware games.
How Hidetaka Miyazaki Made ‘Elden Ring: Shadow of the Erdtree,’ His Biggest Expansion Yet. George Yang. Thu, June 20, 2024 at 6:44 PM UTC. 8 min read.
F romSoft studio head Hidetaka Miyazaki is excited for folks to see the next batch of FromSoft games, which he says should show off a different side of the studio. Miyazaki made the comments in a ...
Hidetaka Miyazaki says games like Elden Ring have to be hard: "If we really wanted the whole world to play the game, we could just crank the difficulty down" News By Catherine Lewis published 21 ...