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Hidetaka Miyazaki once claimed he would not prefer to adapt political drama into video games, yet it became the very pillar ...
I n a ten-year-old interview with the Guardian, Elden Ring director and creator Hidetaka Miyazaki credited the early-2000s PlayStation 2 game Ico as having an incredible impact on his life ...
Hidetaka Miyazaki shares The Duskbloods worries of some Elden Ring and Dark Souls fans: "I personally am not much of a PvP person, and I wanted to make something that's satisfying even for players ...
The post Hidetaka Miyazaki Reveals The First Details About The Duskbloods appeared first on Fextralife. The Duskbloods was one of the biggest surprises from the Nintendo Switch 2 presentation last ...
How Hidetaka Miyazaki Made ‘Elden Ring: Shadow of the Erdtree,’ His Biggest Expansion Yet. The FromSoftware president on the company's newest release — and what he's excited for next .
How Hidetaka Miyazaki Made ‘Elden Ring: Shadow of the Erdtree,’ His Biggest Expansion Yet. George Yang. Thu, June 20, 2024 at 6:44 PM UTC. 8 min read.
Miyazaki directed various games before Dark Souls, including Armored Core 4 & its sequel. Déraciné was a unique PSVR experience devoid of combat, showcasing FromSoftware's versatility. Elden ...
F romSoft studio head Hidetaka Miyazaki is excited for folks to see the next batch of FromSoft games, which he says should show off a different side of the studio. Miyazaki made the comments in a ...
Hidetaka Miyazaki says games like Elden Ring have to be hard: "If we really wanted the whole world to play the game, we could just crank the difficulty down" News By Catherine Lewis published 21 ...