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Flow theory has been applied to Game Design in the GameFlow theory, which shows the role of content in creating a sense of immersion and Presence.
Flow in game design That kind of thing Lantz is referring to is a well known phenomenon called flow. It's a psychology term that goes back decades in academia.
The revised 10th anniversary edition of Raph Koster's A Theory of Fun for Game Design is due out soon. See why the book has become a game design classic. Skip to main content.
Bejan's new book, Design in Nature (Doubleday 2012, with J.P. Zane), is an introduction to a new way of looking at the physics of everything—from the formation of river basins, to the locomotion ...
Dustin Chertoff has pulled experiential design insights from the advertising world to come up with a more holistic theory of Presence in virtual reality. In 2008, he was in graduate school and was ...