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I used Maya for the retopology, UVs and hair cards, ZBrush for the high-poly, Substance 3D Painter for the texturing, and Unreal Engine for the rendering and look dev.
Stability AI, the startup behind the text-to-image AI model Stable Diffusion, thinks 3D model creation tools could be the next big thing in generative AI. ... Maya, Unreal Engine and Unity. ...
Like its big brother, Maya LT is used to create 3D models, animation, and environments. The difference with LT is the feature set and UI have been designed specifically for game development.
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