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Fiquet says he created Lizardcube to be a beacon of light for 2D animation in gaming, inspired by award-winning ’90s game developer Dave Perry, who created that era’s visually stunning “Earthworm Jim.
Backgrounds aren’t our specialty, Alex and I. I wasn’t confident in our ability to do full-color backgrounds in the timeframe we had, so it was a band-aid as well as part of the joy of the game!
Most 2D games can be made to look acceptable with enough work. That's not always the case for NES games that already tried to force a pseudo-3D perspective on the original hardware, though.
Xbox One exclusive Ori and the Will of the Wisps builds upon its predecessor, the Blind Forest, with gorgeous hand-painted visuals that are even more detailed thanks to new technological advances.
Want to take a crack at making your own 2D game? These are the best tools for the job, even if you're a beginner. When you purchase through links on our site, we may earn an affiliate commission ...
Josh Tsui, a game designer and artist, formerly of Midway and EA, believes many 2D games made in the early 3D era held their weight. “3D was too young at the time and a lot of those games look ...
Unity, the popular "build once, deploy anywhere" 3D game engine, is going 2D. At the company's UNITE conference in Vancouver this morning, CEO David Helgason announced three things: official ...
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