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The user interface can sometimes make or break a game. With MMOs ... that should be considered when developing a UI for an MMO. The design of an MMO UI must take into account look and feel ...
The simple fact is, UI mods have improved the game. Stat analysis mods (eg damagemeters ... I think a one size fits all ui makes any MMO worse, no matter how good it might be.
Experimental user interface design is something worth admiring. When done right, a game’s UI can not only ... One of the most memorable examples of this is the RIG (“Resource Integration ...
For those who haven't heard of it, Ashes of Creation is an MMORPG that's in early development ... For new(-ish) design concepts, the game's class system is a two-tiered one.
I think one area many of us take for granted in an MMO is good ... to work in an in game setting. And then we start to talk about, okay, so the UI team would probably need to design this new ...