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Opinion | RPGs aren't overly long or expansive – excessive post-launch content is the problem ...
On its surface, the ’80s arcade hit is an uncomplicated high-score chase. Eat the dots, avoid the ghosts, don’t think about ...
Well, Bandai Namco fleshed that idea out into a lengthy metroidvania called Shadow Labyrinth – a rare Street Fighter: The Movie-type beat – and this bizarre reimagining of the industry’s oldest eater ...