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Players have grown accustomed to procedural generation in a spatial sense. Just look at the endless variations of levels that define games such as Hades in the ever-popular rogue-like genre and ...
Some of the biggest games now in development have begun embracing procedural generation. Last month’s E3 played host to Frontier’s space sim Elite: Dangerous and Hello Games’ No Man’s Sky ...
Does Starfield use procedural generation? It's a good question considering the sheer scale of the galactic game with over 1000 planets and 100 star systems, it makes sense that procedural ...
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GTA 6 may have procedural object generationOver on Reddit, someone has pointed out that the profile of Rockstar's principal engine programmer on LinkedIn highlights work on procedural object generation in the RAGE engine, backing up ...
Also mentioned is the «integration of new technologies and research into the engine pipeline, including ray tracing and procedural object generation. Screenshot of Ryan Woods’ profile on LinkedIn, ...
Xenoblade Chronicles 3 developer Monolith Soft has revealed that it used significant procedural generation to cope with the vast increase in assets required to build the world of the critically ...
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