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Using OpenGL and GLUT, you can increase the speed of your image processing by using the power inside your system's GPU. Video games have been making full use of GPUs for years. Now, even nongraphical ...
The Khronos Group today released OpenGL 4.5, the newest version of the industry standard 3D programming API. The new version contains a mix of features designed to make developers' lives easier ...
The Knronos Group released its latest OpenGL 4.1 specification today at the SIGGRAPH conference, introducing tighter integration with mobile OpenGL ES and OpenCL APIs and expanding its core ...
IntroductionGame developers often use OpenGL to handle the rendering chores for graphics-intensive games. OpenGL is an application programming interface for efficiently rendering two- and three ...
Don't worry, desktop users still get some love through OpenGL 4.3: it adds the new ASTC tricks, new visual effects (think blur) and support for compute shaders without always needing to use OpenCL.
OpenGL won't go away. The lower level control afforded by Vulkan means that it may not be a good fit for all programs. For them, traditional OpenGL, with the driver handling a greater part of the ...
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality ...
JOGL offers a powerful and easy-to-use API for accessing OpenGL to render 3D (and 2D) graphics. Lack of space prevented me from digging deeper into JOGL; there’s much more for you to explore.
Apple announced during its annual Worldwide Developers Conference that OpenGL, a longtime tool for game developers, will "no longer be used in active development" on MacOS and instead, encouraged ...
A recent Japanese article featured on ITMedia highlighted the possibility of Sony utilising the OpenGL API for the forthcoming PlayStation3. According to a report on EETimes, it’s claimed that ...