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While the Oculus Touch ... with capacitive buttons that can sense touch, the game world can show users where their fingers area located on a virtual representation of the controller.
Today Oculus announced Oculus Touch ... sensors inside the controller sensing a variety of hand gestures – pointing, high-fiving, or giving a thumbs-up. • Standard buttons, triggers, and ...
Oculus' new $ ... could clearly see the Touch controller as directed by the screen. Alas, it never happened, even after 45 minutes. Eventually, I pressed the Skip button, and settled for the ...
To be sure, you can do plenty of fun things in virtual reality with the kind of standard, handheld, button-based controller ... of that space). The Oculus Touch controller isn't the ideal hand ...
He can't use the Oculus Touch controller at all - can't grip it, and can't actuate any of the buttons. I'm looking into my options for creating a custom device that would allow him at least ...
As you can tell from a photo of the Oculus Touch, the top of the controller has a small analog stick and a pair of face buttons. The underside is a bit harder to see. Your index and middle fingers ...
The Oculus Touch controllers ... and middle finger resting on touch capacitive triggers while your thumb sits on a small analog stick next to two traditional buttons. The addition of motion ...
Oculus VR today announced that the unique controller ... two buttons, and an analog trigger, as well as haptic feedback and what Oculus calls the "hand trigger." Touch is also capable of tracking ...
The funky-looking Oculus Touch controller is designed to actually map your hands into virtual reality. While you're holding the paddles, you can actually wave your hands in front of your face and ...
Luckey then brought out a prototype Oculus Touch called 'Half Moon ... so that rather than thinking about how controller buttons map into the game, the user can interact with the VR environment ...
Oculus Touch should not be an optional add-on. That’s really the moral of this whole article. Ever since I went hands-on with Oculus’s motion-tracked controllers, I’ve been preoccupied by ...
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