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Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards ...
A level design staple, the three Cs need to be in alignment for a game to work well. I've witnessed many productions where this hasn't been considered, and gameplay suffered as a result.
Hitman team taking an "open, non-linear level design" approach to next iteration News by Stephany Nunneley-Jackson Former News Editor Published on Jan. 16, 2014 ...
“We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels.” Oh, and there’s more excellent news, too.
To go from this to Sniper Elite 5's more linear level design required some adjustment. To be absolutely clear: I loved my short time with Rebellion's latest, and I fully expect it to be received ...