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Adweek on MSNFor 25 Years, The Sims Has Delivered Amusement, Distraction, and a Sense of SecurityThe groundbreaking video game is marking its 25 th birthday this year. A quarter century is a long time for any consumer ...
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The Sims design mastermind Will Wright says the first Sims ever made were "too good" at staying alive and needed to be stupider for the game to be funAccording to The Sims mastermind Will Wright, the original life sim had to be dumbed down as Sims' autonomy was simply "too good" to be enjoyable. Speaking in a recent interview with The New York ...
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Will Wright says the original Sims AI was actually too good: 'Almost anything the player did was worse than the Sims running on autopilot'As part of the 25th anniversary of The Sims, the New York Times spoke to the original game's lead designer Will Wright, who gave some insight into how its AI was programmed. Part of the ...
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How The Sims' endless customization fostered one of gaming's most diverse player communitiesCreated by one of the industry's few auteur game-designers, Will Wright, The Sims 1 was released on the cusp of the millennium and changed the video game landscape forever. The game harks back to ...
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