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The Sims design mastermind Will Wright says the first Sims ever made were "too good" at staying alive and needed to be stupider for the game to be funAccording to The Sims mastermind Will Wright, the original life sim had to be dumbed down as Sims' autonomy was simply "too good" to be enjoyable. Speaking in a recent interview with The New York ...
As part of the 25th anniversary of The Sims, the New York Times spoke to the original game's lead designer Will Wright, who ...
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Adweek on MSNFor 25 Years, The Sims Has Delivered Amusement, Distraction, and a Sense of SecurityThe groundbreaking video game is marking its 25 th birthday this year. A quarter century is a long time for any consumer ...
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How The Sims' endless customization fostered one of gaming's most diverse player communitiesCreated by one of the industry's few auteur game-designers, Will Wright, The Sims 1 was released on the cusp of the millennium and changed the video game landscape forever. The game harks back to ...
At the helm was legendary game designer Will Wright ... the fictional language created for the game. "Simlish was a brilliant ...
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