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Plus originally provided devs with a $100,000 revenue cap, which Unity says it will now raise to $200,000 as a result of the feedback regarding the new subscription model.
Unless you're a game developer, you probably never thought about the Unity game engine beyond seeing the brand on startup splash screens—at least until last week.
Unity Pro and Unity Enterprise developers are being given the option of avoiding the Runtime Fee in favor of a 2.5% revenue share for the company, based on a developer's self-reported revenues, or ...