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On a GitHub page that Unity set ... four years of their life in investment, in education, learning the Unity toolset and getting ready to build a game, and then you change the pricing right ...
In protest, 19 companies have disabled Unity’s ad monetization in their games. In protest, 19 companies have disabled Unity’s ad monetization in their games. Ash Parrish is a reporter who ...
Furthermore, that policy would not only impact games made after the changes, but “eligible games” that had already been released. The backlash from developers was swift, leading Unity to ...
The organization also publicly worries about "professional game education institutions" that may need to update their curriculums wholesale if there is a mass exodus from Unity's engine.
defunkt’s project was undoubtedly already in the works before Unity put its foot in its mouth. Earlier this year, Chris Wanstrath founded the Null Games publishing label through GitHub.
“We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company wrote in a blog post announcing the change. “We chose this ...
Professional game makers care very much about how Unity operates as a business these days. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
From that date, developers will be charged every time a qualifying game is downloaded by a player. Unity justified this by explaining that the Unity engine is split into two – the Unity Editor ...
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