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This approach produced the “Fuzzy Bear” picture, which became a reference of sorts in the computer graphics industry back in 1989. One of the interesting facts to realize is that when this research, a ...
Rendering is the process of generating an image from a model (or models in what collectively could be called a scene file), by means of computer programs. Also, the results of such a model can be ...
Rendering computer graphics consumes a high amount of processing power. Random Access Memory (RAM) is used to store running programs in a computer. There are several types of RAM available on the ...
Intel's Computer Graphics Visual Quality Metric (CGVQM) tool evaluates the image quality of games, and can spot artifacts ...
The computational complexity of producing cinema-quality, raytraced 3D images involves large, downstream costs, including slow “black box” design iterations and costly “render farm” server ...
More realistic computer graphics Research creates more realistic images for the technology of today and tomorrow Date: July 24, 2020 Source: Dartmouth College Summary: New software techniques make ...
Enter hybrid rendering Computer graphics hardware has been focused on doing rasterization faster for more than 20 years, and game designers and artists are very good at producing impressive results.
Basically, researchers wanted to know how they can apply A.I. to make computer graphics better, and the solution is to apply machine learning to real-world videos in order to render new graphics.
The Turing Architecture combines ray-tracing and AI inference for a new kind of hybrid rendering. Written by Stephanie Condon, Senior Writer Aug. 13, 2018, 4:58 p.m. PT ...