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Using OpenGL and GLUT, you can increase the speed of your image processing by using the power inside your system's GPU. Video games have been making full use of GPUs for years. Now, even nongraphical ...
However, CAD vendors threw a fit, unwilling to update their applications to use a radically new API and unwilling to stick with OpenGL 2.x in perpetuity. Khronos abandoned the effort, and the ...
Apple has added incremental support for OpenGL 3.x in Mac OS X 10.6 Snow Leopard this year, following the inclusion of OpenGL 2.1 in 2007's Mac OS X 10.5 Leopard.
OpenGL ES removes many of these to be a little ... Further, many developers do not want to use C. SPIR provides a solution. Compilers can emit SPIR intermediate code, and drivers can process ...
Game developers often use OpenGL to handle the rendering chores for graphics-intensive games. OpenGL is an application programming interface for efficiently rendering two- and three-dimensional ...
OpenGL ES 3.2 boasts a small number of improvements over last year’s OpenGL ES 3.1. Both make use of similar features from the AEP. From the AEP, OpenGL ES 3.2 compliant hardware will support ...
It could still pose an increased challenge for smaller teams and indie games, who may have to update all of their games to use Metal instead of OpenGL. Apple, for its part, seems to understand the ...
Learn how to use JOGL to bring OpenGL’s high performance and powerful features (such as shaders) to your Java-based games. The open source Java Binding for OpenGL (JOGL) project introduces ...
Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders." Apple ...
A recent Japanese article featured on ITMedia highlighted the possibility of Sony utilising the OpenGL API for the forthcoming PlayStation3. According to a report on EETimes, it’s claimed that ...
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