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Valve's Index Controllers have the potential to be a huge leap forward for motion-tracked controls and virtual reality, but it'll take patience—and a lot more developer support.
The Index controller stays in my hand thanks to a back strap. There's a trigger, buttons, a stick and a touchpad, too. Sarah Tew/CNET. In games I've tried so far, they work like a better version ...
Valve repeatedly told me that Index Controllers' 87 sensors (yes, eighty-seven) need to re-calibrate and account for hand and finger sizes every time someone new puts them on, ...
With Valve’s new Index controllers—which offer input-parity with Oculus Touch controllers—Oculus exclusive content finally feels truly playable with minimal compromise.
The Oculus Touch controllers feature capacitive sensors, so when the system doesn’t sense your thumb or index finger, it guesses you’ve extended them. The Index, by contrast, can tell when ...
Meanwhile, the new VR controllers, codenamed "Roy," seem much smaller than the Valve Index controller and closely resemble Metal Quest 3 controllers. Multiple design stages have emerged, ...
Best Answer: Yes, you can use the Index controllers with any headset that uses the Valve tracking technology (1.0 or 2.0).First-gen VR: Vive ($499 at Amazon)Cutting-edge VR: ...
Offering the highest resolution and customization options of any model we tested, the HTC Vive Pro 2 is a good fit for serious VR enthusiasts who are willing to invest in a headset that can do it all.
Adding more cameras outside the Index 2 could mean Valve supporting hand tracking, making controllers no longer necessary. Not that we want Valve to ditch their controllers completely, which are ...
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