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Level design is something that open-world games must nail to keep players engaged throughout their journey. Sure, designing beautiful and engaging sandboxes is important, but contained areas, ...
It takes a lot to design a map in Valorant, and Riot opens up about the entire process in a new blog post. In “The Art of Valorant Map Environment” 3D Environment Artist Lydia Zanoti explains ...
As part of a study to improve procedural level generation in games, three researchers have trained an artificial intelligence to make playable maps for classic Doom. We’re pretty sure this is ...
You want to jump into your map and start testing gameplay and how fun it is in the blocking stage. Barclay wanted to show off some of that work. Others followed suit.
The level select has a lot of hidden elements tucked away. Nintendo. The Forgotten Land also has a ton of post-game content, so you won’t be running out of things to do either once you’ve ...
Level design is all about the integration of gameplay, art, and narrative. When the Project: Snowblind development team started creating levels for the game, we had three main goals for the level ...
There's a new article on Computer Games Online, where Raven's Kenn Hoekstra explains how to create a simple Quake3 map with QERadiant. Epic Games level designer Alan Willard will also be doing a ...
Aspiring game designers can save on the recently released new edition of one of the most popular game development reference books. Level Up: The Guide to Great Video Game Design by Scott Rogers is ...