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Flow in game design That kind of thing Lantz is referring to is a well known phenomenon called flow. It's a psychology term that goes back decades in academia. But the study of flow can be traced ...
Still, few authors have explored the relationship between learning and play like Koster did in his 2004 book A Theory of Fun for Game Design. The original edition of the book became something of a ...
Most importantly though, thinking about flow as it relates to game design and our complex relationship with these addictive, feedback-heavy mechanisms illuminates not just what may be going on in ...
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