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What defines Atlus's modern RPGs more: the characters you ... but lead interface designer Koje Ise was in attendance to talk about crafting Metaphor's user interface. Last year PC Gamer's Joshua ...
I thought that my forte with creating interactive animations would serve me well working with Atlus in trying to create UI there ... and aggression with the menu design.
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Marvel Rivals' hero gallery UI used to look a lot cooler—but also a lot harder to useI do love the radical, supremely over-the-top character designs ... take on the hero gallery UI was briefly shown off, with some exceptional concept art and a radial menu that displayed each ...
Diegetic by design and implementation. The technical term for the series’ user interface philosophy is “diegetic,” meaning that an in-game “element appears both for the characters in the ...
‘I mean the UI was getting a bit boring but you didn’t need to f*** it up this bad.’ That’s not the only Reddit thread either. Always-Panic (who shared the above picture) describes the ...
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