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Below he tells us about his epic 3D environment ... then made a displacement map. I used that as a stencil in 3DCoat to make the main gate, then moved to Blender to optimise it, and added the ...
Voxels are effectively like 3D ... Displacement Renderer implemented in C++ and using the Vulkan API. Best part of it? It only requires standard meshes along with albedo and displacement maps.