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In Battlefield 5 ray tracing is used to render the specular reflections, replacing the more static, faked reflections created using techniques like cube maps and screen-space reflections.
Ray tracing as it stands in the demo is used to render Battlefield 5's specular reflections - replacing 'fake' rasterisation approximations including standard cube maps and screen-space reflections.
December 3, 2018 Battlefield V: Chapter 1: Overture is now available for download, including the all-important ray tracing patch.. Nvidia has been promising that the ray tracing performance of its ...
Ray tracing calculates how rays of light reflect and scatter off different surfaces. Path tracing follows the entire journey, ...
Now, Nvidia returns to DLSS’s ray tracing roots with DLSS 3.5, introduced today at Gamescom in Germany. While DLSS 3 boosted performance, ...
Nvidia’s new DLSS 3.5 works on all RTX GPUs to improve the quality of ray tracing. Nvidia’s new Ray Reconstruction technique in DLSS 3.5 will be available for all existing RTX graphics cards.
Nvidia. Nvidia introduced its Deep Learning Super Sampling 3 (DLSS 3) not too long ago, but the feature is already getting a major update. DLSS 3.5 will launch this fall, seemingly alongside ...
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