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I used Maya for the retopology, UVs and hair cards, ZBrush for the high-poly, Substance 3D Painter for the texturing, and Unreal Engine for the rendering and look dev.
Solution. The total sales was 42. So draw a bar and label it with 42. Maya is identified first as she sold the fewest cakes. As we do not know how much Maya sold, we let her sales equal 1 section.
Like its big brother, Maya LT is used to create 3D models, animation, and environments. The difference with LT is the feature set and UI have been designed specifically for game development.