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The thing that amazes me to this day about Atari 2600 games (particularly a game like Donkey Kong) is that each game only had a total of 128bytes (not kilobytes) for graphics and gamestate.
Garry Kitchen's unlikely story is told in this excerpt from the book Arcade Perfect. Read the whole story ...
King Kong, 1982, Atari 2600: A game based on the film of the same name. It was essentially a Donkey Kong clone; players were tasked with rescuing a damsel in distress from the giant gorilla.
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