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McGovern began his career at the inception of digital/computer visual effects, in the otherwise analog VFX industry, doing award-winning, groundbreaking work in VFX and Computer Animation.
Instead, he looked more towards older technology to get an “analog feel” to the visual effects. “[We] try to bring it back to reality a bit, because you can end up make impossible-looking ...
‘How do we make it look like it we’re going back to the analog future?’” To begin the process of synergizing decades of institutional knowledge about the franchise, fellow visual effects ...
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