News

There's more than just a score run to 3D Don't Die, Mr Robot!, though, with the game divided up among four separate modes. Arcade is a wide-open field with plenty of room to maneuver, featuring a ...
Here is an overview of the game, via Atari: Jeff Minter is back with another unique take on a 1980s Atari arcade game: I, Robot ... to do all this inside of the 3D space of Minter’s ...
Vector eventually gave way to sprites, and sprites to polygons, but the first major truly 3D game got almost completely ignored despite I, Robot eventually getting recognized as an arcade classic.
I, Robot is a 1984 arcade game designed by Dave Theurer ... flat-shaded (as opposed to wireframe) 3D polygon graphics — eight years before Sega’s Virtua Racing and a decade before PlayStation ...
Jeff Minter is back with another unique take on a 1980s Atari arcade game: I, Robot. Reimagined in Minter ... And you have to do all this inside of the 3D space of Minter’s kaleidoscopic ...
Iconic game designer Jeff Minter is back with another modern take on a long-forgotten Atari title. Minter has turned his psychedelic eye toward the 1984 arcade cabinet I, Robot. His version ups ...
Jeff Minter is back with another unique take on a 1980s Atari arcade game. Reimagined in Minter ... The premise of I, Robot is simple: You take control of an ox-headed robot on a mission to ...
He has been covering the business & culture of video games for two decades. But I, Robot was a flop, and less than 1,000 cabinets of the game were produced. Its unusual design has the player ...