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"We created Supercell MAKE to do more for our players,” said Brawl Stars community manager Daniel Medieros. "Now that we’re accepting 2D submissions we’ll be able to engage with even more of our ...
Supercell know a thing or two about developing smash hit mobile games, ... We had to redo the meta game and UI multiple times, and transitioned from 2D to 3D environments just before release." ...
Unity, the popular "build once, deploy anywhere" 3D game engine, is going 2D. At the company's UNITE conference in Vancouver this morning, CEO David Helgason announced three things: official ...
Another is because Supercell is generating $2.4 million per day. None of it comes from merchandise sales, which sustains other game companies like Rovio ( Angry Birds ) and MindCandy (Moshi Monsters).
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