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SuperSpriteSurface is a middleware solution that allows REALbasic developers to create Macintosh games that utilize OpenGL and advanced collision detection. Development licenses for SuperSpriteSurface ...
It improves upon REALbasic’s built-in SpriteSurface control (or ad hoc 2D solutions created with REALbasic’s Rb3D system) in several areas: graphics, collision detection, and animation.
Jiwoong Park, however, wondered what would happen if you made even thinner and flatter strands—in effect, so thin that they're actually 2D instead of 3D. What would happen to the light?
The Khronos Group today announced the immediate release of the OpenGL 4.4 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D ...
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